So, things have been slow since the end of pre-production. After we presented everything we had done to the group, we decided to take a well deserved break from Dimension Hop. It coincided nicely with a 2 week break from lectures and it was nice to distance myself from the stress I;d been suffering from documenting and planning every aspect of the game. It was actually the first time since the beginning of the project that I had actually stopped thinking about it. It was strange.
However, we're all back to work now and in full swing working towards our next deadlines. My initial task was to design a level for the Vertical Slice (A small playable section of the game that shows the progress of all areas and should represent something close to the finished version). The dimensions available to Hop are slowly introduced to the player over the 10 levels of the game. I decided to go for one of the later levels in the game as I wanted to use all four dimensions. With it being a later level I also had to make it difficult. I think I managed to achieve this with the design I showed the team on Wednesday. The feedback from Phil and Simon was positive and I can't wait to see them knock it up in 2D Toolkit. I'll upload a picture of the design in my next blog post.
My other task is to work on writing the narration with Phil, we've been procrastinating slightly with this but what we have written so far is pretty good. Making it wittier and slightly more mature is the key to making it work. I've never tried my hand at this style of writing before but I think we can make something enjoyable.
With the Vertical Slice design out of the way I'm gonna crack on with a few more of the levels for when the guys are ready to start building them. Hopefully I'll put myself and the rest of the team into a good position for the next milestone.
That's all for now!
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