This level is the seventh out of the ten that we are aiming to create for Dimension Hop. We are also using this level for the Vertical Slice we are producing to show off a high quality version of the game that is representative of the final product. I chose level 7 due to the fact that at this point in the game the player has control of all four dimensions for the first time. I wanted to show off how combining the dimensions and your abilities in each one can make for interesting and challenging gameplay and therefore a later level was the obvious choice. It also gave me the opportunity to show how challenging the game can be. I aimed for around 10 – 15 minutes gameplay, this could be longer if the player aims to collect all of the collectibles.
Here is the rough paper design I drew up to present to the rest of the team. I believe the design is fairly simple yet is an effective way of demonstrating the unique style of platforming we want to offer to the player. The player will have to mould themselves and the environment around themselves as they move through obstacles. Changing their properties and abilities as they do so. The player will also have to be fast and combine their abilities effectively.
It works nicely on paper but it will be interesting to see how it works in unity. Hopefully it will work well!
That's it for now!
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