It felt bizarre to me that even though we were ahead of schedule and pretty much ready to start reviewing our work that we had such a substantial break down in communication. After many discussions on how to tackle the backgrounds and just generally chilling the hell out, James got the backgrounds for the game finished. They were also above any sort of standard we were expecting. In just a few days he really mastered Photoshop and we have these backgrounds to show for it.
The mechanical Dimension

The Void

The Doodle/Sketch Dimension

The Biscuit/Candy Dimension
These were great and this left James with just some pages to do for the GDD. Remember, that I took full responsibility for the GDD, so if James didn't do the pages then It'd be me that took the blame. I knew he'd get them done though so I wasn't worried, even if my balls were on the line.
In terms of the issues we were having with Harry, at this point they were still unresolved. However, our tutor Ben told us that animations weren't that important for this deadline and that we should really get started on the Art Bible. This is all well and good but we wanted to see what Harry had to show for the time we had been nagging him about the animations. It became clear that Harry was struggling with them and wasn't finished so we told him to get started with the Art Bible. At least from this point onward he started communicating with the team again. I appreciated the work Harry did for the Art Bible, he got it all finished and we were able to hand it in.
This was a crucial time in development for Lab Rat Games. We had really been tested as a team and really pushed to the point where we were at each other's throats. We were over the worst of it now though and things were well on track for the next deadline. I think the team now have a better idea of where they fit into the Lab Rat jigsaw and how important it is that we play to our strengths.
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