Discipline

Design (19) Dimension Hop (18) General (7) Production (7) Art (3)

Tuesday, 7 May 2013

Review, Re-do

Once we had ironed out the issues we were having as a team, the work just sort of fell into place. Me and James spent some time at Futureworks just working through what needed to be done with the GDD and most importantly talking story. It went well, James wrote up his pages, I read through them, edited them and added them to the document. It was easy going as James was in the mood to get things done. Since the whole background drama, James had come into his own and was fully focused until his work was complete. This was great, I got the whole GDD pretty much finished on the day of our personal deadline. I was just waiting for a little bit of work from Phil and I had to finish writing up the story but we still had plenty of time until the official hand-in. We had a meeting on the day of our personal deadline to review all of the work, even our sound designer Darren (who isn't on our course) attended. The only person that didn't show up was Harry and he was the only person who's work we were yet to see.

It's safe to say that the first thing everyone wanted to do was to play the game. Simon brought a new build with him, where he had added the backgrounds and the tiles so it was as 'arted up' as could be at this point. I was the first to play through and I was blown away at how good it all looked in-game. I was extremely proud of the team because even though we don't have much artistic ability between us, it actually looked really well presented.

Next, we sat down and discussed any changes we had to make to any of the documents or anything else that needed doing. There wasn't too much that needed changing but there were a few small things. There wasn't anything in particular that I needed to do, just to finish the GDD.

After a few high five moments and some bro hugs, we went to the closest bar and had a quick pint to celebrate the progress we had made over the last couple of months. Simon and Phil did a great job getting all of the game into 2D toolkit and doing some art assets. me and James did a good job with the art assets that we had to do, especially James with his beautiful backgrounds. We were proud of the game and proud to be part of Lab Rat Games.

My next post will be the last for this milestone and will be all about deadline day and the presentation.

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