Discipline

Design (19) Dimension Hop (18) General (7) Production (7) Art (3)

Friday, 18 January 2013

UDK - The Colosseum - Evaluation

So, we spent a whole lesson playing everyone's levels and evaluating them. I was happy with my level. It did exactly what I wanted it to in the sense that it was a fun and easy level to play on and didn't hinder the gameplay in any way. If I had more time I would've tried something maybe more complex but in the end I was pleased with how things went.

I found UDK a very frustrating piece of software to work with but as the creation of my level went on it got easier. The one thing that impressed me about UDK is how easy it was to add pickups, lighting and player spawn points. I do think UDK is a very good program to make levels in, and after the initial teething problems I had, it was a fun and rewarding assignment.

I don't think my level was the most remarkable of the class but it definitely helped that it was simple by design, which was my original plan. So, all in all no complaints!

The end of this assignment brought an end to the term and now that we're back after the Christmas break, we are getting stuck into some very exciting stuff that I'm gonna be talking about here. As always, if you're interested then keep an eye on this page!

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