So, we spent a whole lesson playing everyone's levels and evaluating them. I was happy with my level. It did exactly what I wanted it to in the sense that it was a fun and easy level to play on and didn't hinder the gameplay in any way. If I had more time I would've tried something maybe more complex but in the end I was pleased with how things went.
I found UDK a very frustrating piece of software to work with but as the creation of my level went on it got easier. The one thing that impressed me about UDK is how easy it was to add pickups, lighting and player spawn points. I do think UDK is a very good program to make levels in, and after the initial teething problems I had, it was a fun and rewarding assignment.
I don't think my level was the most remarkable of the class but it definitely helped that it was simple by design, which was my original plan. So, all in all no complaints!
The end of this assignment brought an end to the term and now that we're back after the Christmas break, we are getting stuck into some very exciting stuff that I'm gonna be talking about here. As always, if you're interested then keep an eye on this page!
Friday, 18 January 2013
UDK - The Colosseum - Update 3
All that's left to do is add some pick ups and player spawn points to my level. This is the fastest and easiest part of the task. We know that Unreal players and more importantly my class mates love their Rocket Launchers so I made sure so shove a bunch of those around. Here are just a few screenshots.
That's it. I'm gonna do one final blog post about this assignment just to self evaluate my first effort in UDK!
That's it. I'm gonna do one final blog post about this assignment just to self evaluate my first effort in UDK!
UDK - The Colosseum - Update 2
As you can clearly see from the current state of my blog that my mind completely switched off over the Christmas holidays and I've neglected to update this thing with everything that happened just before we broke up for the holidays.
I will now unashamedly update this bad boy like no tomorrow until we are all up to date.
Where was I? Ahh yes. I was designing a multiplayer deathmatch map for Unreal Tournament in UDK based on a Colosseum. So, I showed you a screenshot of the basic layout of my map with only a few walls and the basic circular shape. I then proceeded to add a two tiered structure to one side of the stadium.
Building this level was a hard task, considering the program itself ran like a dog in concrete on my laptop. I had to persevere to get it to a finished standard. I wanted to make it simple and fun. My favourite multiplayer maps of all time have been simple and symmetrical so I wanted to build something along the same lines.
The second screen shot shows the finished level with all structures completed. See you soon for the next update!
I will now unashamedly update this bad boy like no tomorrow until we are all up to date.
Where was I? Ahh yes. I was designing a multiplayer deathmatch map for Unreal Tournament in UDK based on a Colosseum. So, I showed you a screenshot of the basic layout of my map with only a few walls and the basic circular shape. I then proceeded to add a two tiered structure to one side of the stadium.
Building this level was a hard task, considering the program itself ran like a dog in concrete on my laptop. I had to persevere to get it to a finished standard. I wanted to make it simple and fun. My favourite multiplayer maps of all time have been simple and symmetrical so I wanted to build something along the same lines.
The second screen shot shows the finished level with all structures completed. See you soon for the next update!
Subscribe to:
Comments (Atom)




