Discipline

Design (19) Dimension Hop (18) General (7) Production (7) Art (3)

Saturday, 13 October 2012

Design Assignment - Continuum

So, with the Production assignment out of the way (More posts to come on the Alchemist). I've been working on ideas for the first Design Assignment of the year.

Our assignment was to complete two concept documents around 3 pages long and to show our research and idea generation process. I don't normally use spider diagrams to work on ideas as I usually just make notes in my note pad. However, I transferred my notes into spider diagram format and it did help me in terms of expanding on a few ideas I originally had for the game idea.

Basically this idea was inspired by two things, The Legend of Zelda: Majora's Mask and Groundhog Day.



In particular it was the 3 day system from Majora's Mask that inspired my idea. I believe it created some truly interesting gameplay which left a lasting impression on myself as a gamer. The way that what you did in one day affected the next day and so on is something that could offer very interesting ideas for gameplay. However, this got me thinking about Groundhog Day, which is a film I re-watched recently. If you haven't seen the film it's a movie about a guy who is trapped in a day that is repeated from morning to night and follows his attempts to break the cycle. I thought that changing the 3 day cycle to a single day being repeated over and over would open up doors for some unique gameplay.

This is how the idea for Continuum was born. Part of the assignment was to post the finished concept document on here so I will be doing that within the next few days, I'll also be posting my idea generation process and the document for my second game idea too. So, many more posts to follow!

Until next time, Ryan out!

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