Discipline

Design (19) Dimension Hop (18) General (7) Production (7) Art (3)

Tuesday, 16 October 2012

Design Assignment - The Anomaly

The Second Idea I had for this assignment was inspired by comic book heroes and how the games are never really that good (with a few exceptions). Everyone has a different answer for what super power they'd ask for if they were given the choice, mine would be to be able to teleport. I was trying to think outside the box and I thought how cool it would be if you could give yourself the powers you'd like to play the game with.

This is where the idea of The Anomaly came from but it didn't end up exactly as I had first imagined it. It didn't end up as an idea for a super hero game, you sort of get the choice to do bad or good without ever being branded as a hero or a villain. I found this idea particularly hard to get down on paper and make it understandable. However, here is my initial mind map when I was generating ideas.



The main feature of this game idea is the process of interacting with the environment in different ways and the effect it has on your character and the way you play the game. Different types of players will get to play the game in completely different ways. I go into this in way more detail in the document itself. Check back later on today and the documents for Continuum and The Anomaly should both be up where you can read them! Although, I feel I didn't do The Anomaly justice in the document. I felt it sounded a lot cooler when I was describing it to friends! It does explain the game a lot better than the mind map though so if you're interested please check it out!

More to come very soon!

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