When we got to class we spent a good long while discussing everything. Me, Phil, Simon and Harry were all there but we decided to go ahead and fill James in when he got there as he was running late. We were just bouncing around different ideas but nothing was really sticking until Simon mentioned that the main character could be an odd sock looking for his other half to become a pair again. This idea led us to make 'The Void' dimension (A pre-existing dimension we had already decided on) a place for lost and forgotten items such as odd socks, keys, TV remotes among other things commonly lost. From here the rest of the ideas came thick and fast. We then decided that our main character would be something that was lost and ended up in this dimension. We instantly thought of a teddy bear. However, we wanted to do something a little bit different so we eventually decided on a stuffed rabbit. The new story was that his owner had lost him and he had to make his way back home to his own dimension and his owner. The four dimensions we decided that he could visit are as follows.
1) The Void - As I've already said, a place for lost and forgotten items.
2) Robot Dimension - A reality where he is a mechanical Rabbit and the environment becomes metallic and puffing smoke.
3) Biscuit Dimension - A reality where he is a gingerbread rabbit and the whole environment is made of biscuits.
4) Office Dimension - A reality where he is an office drone with a briefcase shield and the environment is made of stationary and general office scenery.
We also decided that with each different dimension he would have unique abilities such as an arm grapple to reach certain points of the level whilst in the Robot Dimension. He would also change aesthetically with the dimension and the environment would also have different properties making each one worth visiting.
This was as far as we got with this meeting but everyone was happy with the direction that the game was now taking. We had all had input into this new idea and we were feeling pretty good about starting work on it.
It took a couple more sessions of feedback until we started to make more changes. We replaced the Office dimension with the Doodle dimension where the character would become nothing more than a doodle on a page and the whole environment would be made up of children's doodles. This was then later changed to the Paper dimension. This is a reality where our hero is an origami rabbit and everything is made of paper. This was our finalised version of the four dimensions. We just had to finalise the unique abilities that could be used in each one.
1) The Void - 'Blink' - Our hero can teleport through certain surfaces.
2) Robot Dimension - 'Arm Grapple' - Our hero can grab on to and pull himself towards certain points in the level.
3) Biscuit Dimension - 'Crumble' - Our hero can crumble his body to fall through small gaps and reform on the other side.
4) Paper Dimension - 'Float' - Our origami hero can unfold himself into a single sheet of paper and float from large heights and ride air currents.
After this was done all that was left was to give our hero a name. This came from another idea of Simon's. He suggested 'Dimension Hop' for the name of the game and I thought it would be a good idea if we used Hop as the name of the character too as it had a nice ring to it and that's the kind of name a child would give to a stuffed rabbit. So here he is, meet Hop!

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