Here is the brilliant Gantt Chart that Simon created to show each of the mini deadlines we had set ourselves for the course of the second milestone.

My job was to create floors and walls for each of the four dimensions. The aesthetic look of the dimensions had been discussed at length and finalised so it wasn't too difficult to imagine what the tiles should look like. However, I didn't have a build of the game and the backgrounds hadn't been done so they couldn't be tested as I made them. It was a case of sticking to the colour pallets that we had decided on and hoping that they looked good in-game.
Here are a few examples of the tiles I created for the game.


Each wall/floor is comprised of a combination of tiles that are 64 x 64 pixels in size. I had to create three tiles for each wall or floor. A top section, middle section and bottom section for the walls. A left, middle and right section for the floors/platforms.
It took a few weeks but I got my tiles completed before the deadline and I could spend the next few weeks working on my Design work. I was worried about getting it all done in time as I was working full time for three weeks at work due to it being half term. This left me with a lot less time to get everything finished. However, I just made sure to make lots of notes whilst commuting and got most of the text finished before I even started putting the document together. With the tiles completed though, I had a load off my mind and was confident that I would be done before deadline day.
Until next time!